rotate

Rotates a skeleton by an amount in radians in anamount of frames with a specifed time between frames.

version(!DLL)
void
rotate
(
in real degrees
,,
in ulong frames
,
in ulong rate
,
ref shared Skeleton skele
)

Parameters

degrees real

The number of radians to rotate the Skeleton by.

plane Plane

The plane to rotate the Skeleton on.

frames ulong

The number of frames to rotate the Skeleton in.

rate ulong

The amount of time in miliseconds to wait between processing each frame.

skele Skeleton

The Skeleton to rotate.

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